We have a number of key communications channels:ĭev Sit Rep - behind the scenes day to day updates and discussions “We are closely monitoring the community forums, hubs, blogs and social media channels - we cannot respond to EVERY query or bug report, we've already learnt that's impossible! But rest assured we are observing, we will answer through improving the game and communicating what we've done! How are you planning on involving the Community in your development process? “We plan to gradually raise the price as we add new content and features.” Will the game be priced differently during and after Early Access? Again - see the 'About this game' section for more detail on what's currently in-game.” “CAP2 is currently a single player game with fully immersive simulation and strategic gameplay. What is the current state of the Early Access version? The features list in the 'About this game' section below describes what's available now and what else will be added before we transition to v1.” “Development reflects EA feedback and requests. How is the full version planned to differ from the Early Access version? “Our development road-map has a player reaction focus so the amount of time spent in EA largely depends on them.” EA player feedback is invaluable in that it allows us to listen to what flight simmers think and want, which is then reflected through development.”Īpproximately how long will this game be in Early Access? “We believe that by releasing in EA we will make a better game.
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